
Tydeth Gilitae
Magewright Artificers
20
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Posted - 2013.08.31 05:28:00 -
[1] - Quote
Conrad, I'll presume you're joking here as in an environment as paranoid as EVE, Real ID is about the worst idea that can be implemented.
On to the main subject...
The issue I see from the OP is thus: - High-sec corp has people with some PVP skills trained and can thus fly combat ships. - They get ganked while running mining ops or solo mining or whatever. - High-sec = CONCORD, so if they see the ganker ouside of a GCC, they cannot return the straight-up-attack favor without getting criminal themselves. - Attackers may be in an NPC corp, thus immune to WarDec that would make shooting them legal. - Or they're in one-man or other dedicated alt corp that they don't have to log in thus making WarDec (or Kill Rights) useless. - Therefore, the High-sec guys have no recourse in Empire space to exact revenge on the gankers without becoming gankers themselves.
Now that we have identified the specified, we may address it and specific parts thereof.
Quote:Even kill rights do not mitigate. There is no consequence.
Kill rights can be made available to other people. If you set the price to 0, then whomever you share the KR with can just activate and attack for free, legally in High-Sec without Concord saving the ganker. I do not recall at the moment how to share a KR, but it should be on the wiki or somewhere. If used right, a KR can prevent or at least further lessen the damage a ganker can do when he makes a subsequent attack, by allowing a defender to shoot first.
That brings me to the next point.
Quote:But when the inevitable happens... we can't fight back.
Some of your corp guys with combat skills could fly combat ships in the area while others mine. The miners should have at least some effective defensive modules to give the fighters time to act. These defenders can attack a ganker once he opens fire (or sooner with a KR active). Gank ships are built to be cheap but high-damage; they have no tank. You kill them before they can break a tanked mining ship, the gank damage is mitigated. If it takes 6 catalysts to pop a barge, they bring 6, and you kill 1 or 2, that barge is potentially still alive.
As they expect to be killed by CONCORD, being killed by your defenders might not be a major deterrent, but showing that the corp isn't a bunch of easy targets may result in them moving on to softer prey, or bringing friends to engage your fleet, WarDec or no. Speaking of WarDec...
Yeah, WarDecs aren't really useful. All they do really is allow two corps/alliances to fight in High-sec without Concord annoying everybody. They don't force or guarantee combat; just make it openly available so you have the option of shooting each other.
NPC Corp gankers, all you can do against them is fight back when they gank, or use a Kill Right (or a member who doesn't mind 15min GCC and a minor SecStatus hit) to shoot first. Or just straight up revenge gank when such an opportunity presents itself. No, I don't know how effective revenge ganking could possibly be; it'd probably depend on what he was flying at the time.
Alt Corp who stays logged off = threat neutralized. If they don't log in out of fear of WarDec, they aren't attacking your miners. That is boring, but for the purposes of deterring gank it is also a victory.
Big corp from Low/Null who base out of those areas just means your guys would have to venture into Concordless space to hunt them down. Low-sec can have gate camps, but using the map and scouts can allow you to avoid them fairly well. Harder to deal with may be the Warp Disruptor Fields in Null-sec. However, there are High-sec to Null-sec Wormholes floating about; I've used a couple before, as well as more lengthy routes through Unknown Space that can include High and Low/Null connections. While random in nature, those can potentially help avoid some bubbles/camps by taking a back door.
Yes, a 100 man fleet blob heading to Null will not be looked upon well by a Sov alliance, especially if they're Red on the overview because you WarDecced the alliance in retaliation for ganking. However, use of the WH back door can also help avoid the Null intel channels that would allow them to form up a suitable counter to kill the fleet ahead of time. You'd just need to be careful about how big the ships you shove into the WHs are, to avoid cutting off half your armada. Wormhole systems can be just as deadly as Null, if not deadlier because of the lack of Local to warn of hostiles or Cynos to bring in backup.
Really, a 100 man blob from High to 0.0 is just infeasible. You'd be better off using a smaller group with Black Ops or such, like Aideron said.
Even if your guys have tried and just can't get to the destination, the WarDec against the Low/Null-based gankers is still valid. You can still shoot them when they go to High-sec for any reason. If you WarDec the Goons while they're doing a Hulkageddon/Interdiction/BurnJita/whatever, then you can fight against the whatever thanks to the WarDec. Granted; they'll probably have a few extra guys to blast WTs out of the sky with, but that's the point of a huge alliance.
If you WarDec a Low/Null corp and they don't bother going into High-sec during the war, Threat Neutralized. If you want to launch offensive campaigns against a Low/Null group, just save the 50m isk, set their standings to Red, and charge into battle without a war. As long as you don't attack the pods, the sec status hits for attacking ships in Low is negligible. Null-sec doesn't even touch your Sec Status one bit.
Quote:90% chance it's throwaway alt ... that char will be biomass in a few days
Eraza, CCP declared that move an exploit; if you suspect a ganker is doing the throwaway thing to avoid negative Sec status, you can Petition them and GMs will look into it. |